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Hey! I’m a 3D Animator based in Sussex, UK 🇬🇧

I animate for games — stylised, realistic, whatever the project calls for — and I love the challenge of giving motion purpose, rhythm, and weight. I’ve contributed to titles at Frontier and Space Ape, and I’m currently working at Supercell.

My background covers:
• Character and creature animation
• Unity implementation & strong Maya fundamentals
• Rigging, iteration, and tight collaboration with design & tech teams

I care about clean loops, strong movement, and making animations game-ready without losing personality. Whether it’s a cheeky idle or a full combat system, I’m all in on making it feel great.

After stepping away from games for two years to work in farming and hospitality, I came back with a fresh perspective, grit and an eagerness to contribute to innovative projects. Outside of work, you’ll usually find me outdoors, lifting, or hanging out with my four-legged partner in crime, Coco 🐶

Let’s connect if you’re into game dev, animation, or just fancy a chat.

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