top of page
Search

Polish 2

  • Writer: Cameron Martin
    Cameron Martin
  • Nov 2, 2020
  • 1 min read

Updated: Feb 23, 2024

Touched up some of the idle of which took me about 1 an hour. Trying to make it loop seamlessly and get across the aliveness of the creature as well as the stealth / predator personality. I think I might need to re-do the down breath part as it doesn't look very smooth.

Went back and tried to polish this a bit more the next day - below is about 2 hours work. I went into the graph editor to make looping less obvious and deleted points where it was too much of a jump between keys - this made it looks a lot less cycle like.

I decided to go back to the walk and polish some of that up. When booting it up, I noticed it looked very jackadey and so decided to do a mini clean up, going back and deleting keys in the graph editor and removing the entirity of my previous animations from the tail and head. I feel this will help me better make the root motion smoother.

After getting feedback on my run from my lecturer, he said the weight feels good but the tail and pelvis could do with a little bit of re-jigging. I'm having a bit of trouble with the tail at the moment, quite frustrating to get right.

I spent some time to polish the toes reacting to the floor collision, spreading out as they hit, as well as making the animation look generally less clippy.


 
 
 

Comments


bottom of page